
Petrus Blackshell
Rifterlings
223
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Posted - 2012.01.12 21:11:00 -
[1] - Quote
Ninevite wrote:Projectile turrets really need to be re-evaluated and fixed (i.e. nerfed). Everyone knows it. Nothing has been done. Just look at the killboards. This game has become "Minmatar Online: Go **** Everyone Else Edition".
-Projectiles need no cap -Projectiles can switch damage type when hybrids and lasers can't -Projectiles are more useful on many Amarr\Gallente ships instead of native turret types (myrmidon comes to mind immediately) -Projectiles alpha more than anything (wtf is the point of railguns) -Projectile autocannons have more range and more realized damage output than blasters -Just look at the killboard again if you have any doubts that projectile turrets are indeed broken
Discuss.
1) And? 2) True, but hybrids/lasers have more range control 3) Myrm is not a good example, as has previously been said. Punisher and Prophecy are better examples, and that's just because those ships need better bonuses, not because lasers suck. 4) Artillery alphas most, but is shortest range, lowest DPS, and slowest fire rate. Beam lasers have most DPS, and mediocre range. Railguns have crappy DPS/alpha, but hella long range. Each system is better at different things. 5) Used to be true, but they really don't anymore. Blasters have longer optimal range and better tracking, leading to more up-close damage, particularly with Void (which is now possible to use on tracking-bonused ships like the Tristan). Autocannons always fire in falloff, so they will always do less than the paper DPS shown in EFT 6) We are still in the shifting period after a patch. Artillery ships will remain popular because of the alpha-game in sov warfare, but we are going to see more blaster ships as time goes on.
The real reason projectile weapons is popular is because of the range flexibility that they offer via long falloff. Even if you overshoot your range, you will still almost always do a fragment of damage. This makes autocannon ships easier to fly (hence the Rifter, Hurricane, etc).
Autocannons are fine. Arty is very good at what it does, but poor at everything else. Blasters are looking fine (the Null buff may actually be overzealous). Railguns are getting better. Beam lasers are good. Pulse lasers amazing with Scorch, but poor otherwise, except on select ships (dual web Harbinger?). They might need looking at.
And by the way, I have flown a beam laser Vigil, and a pulse laser Myrmidon quite effectively. Autocannons are commonly used because they don't use cap, but if you have cap to spare... |